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Colleen Macklin | Akateeminen Kirjakauppa

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Games, Design and Play -  A detailed approach to iterative game design
Colleen Macklin; John Sharp
Pearson Education (US) (2016)
Pehmeäkantinen kirja
45,30
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Iterate - Ten Lessons in Design and Failure
John Sharp; Colleen Macklin
MIT Press Ltd (2019)
Kovakantinen kirja
33,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin; John Sharp
Pearson Education (US) (2015)
Sekalainen painos
119,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Introduction to Game Design, Prototyping, and Development (Book) and Introduction to Game Design Livelessons (Videotraining) Bun
Colleen Macklin; John Sharp; Jeremy Gibson Bond
ADDISON WESLEY PUB CO INC (2015)
Kovakantinen kirja
201,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Iterate - Ten Lessons in Design and Failure
John Sharp; Colleen Macklin
MIT Press Ltd (2024)
Pehmeäkantinen kirja
45,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Games, Design and Play - A detailed approach to iterative game design
45,30 €
Pearson Education (US)
Sivumäärä: 288 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2016, 05.07.2016 (lisätietoa)
Kieli: Englanti
The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.

Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.

Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!

Coverage includes:



Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
Comparing types of play and player experiences
Considering the demands videogames make on players
Establishing a game’s design values
Creating design documents, schematics, and tracking spreadsheets
Collaborating in teams on a shared design vision
Brainstorming and conceptualizing designs
Using prototypes to realize and playtest designs
Improving designs by making the most of playtesting feedback
Knowing when a design is ready for production
Learning the rules so you can break them!

Tuotetta lisätty
ostoskoriin kpl
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Tilaustuote | Arvioimme, että tuote lähetetään meiltä noin 1-3 viikossa. | Tilaa jouluksi viimeistään 27.11.2024. Tuote ei välttämättä ehdi jouluksi.
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
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