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Ray Tracing Gems - High-Quality and Real-Time Rendering with DXR and Other APIs
42,20 €
APress
Sivumäärä: 607 sivua
Asu: Kovakantinen kirja
Painos: 1st ed.
Julkaisuvuosi: 2019, 26.02.2019 (lisätietoa)
Kieli: Englanti
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn: 

The latest ray tracing techniques for developing real-time applications in multiple domains

Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)

How to implement high-performance graphics for interactive visualizations, games, simulations, and more



Who this book is for:

Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing 

Students looking to learn about best practices in these areas

Enthusiasts who want to understand and experiment with their new GPUs

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Tilaustuote | Arvioimme, että tuote lähetetään meiltä noin 3-4 viikossa | Tilaa jouluksi viimeistään 27.11.2024
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Helsinki
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Turku
Tampere
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