Ubiquitous
computing has a vision of information and interaction being embedded in the
world around us; this forms the basis of this book. Built environments are
subjects of design and architects have seen digital elements incorporated into
the fabric of buildings as a way of creating environments that meet the dynamic
challenges of future habitation.
Methods for
prototyping interactive buildings are discussed and the theoretical overlaps
between both domains are explored. Topics like the role of space and technology
within the workplace as well as the role of embodiment in understanding how
buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to
investigate the occupation of buildings and how they can be used to understand
spatial technologies.
Architecture
and Interaction
is aimed at researchers and practitioners in the field of computing who want to
gain a greater insight into the challenges of creating technologies in the
built environment and those from the architectural and urban design disciplines
who wish to incorporate digital information technologies in future buildings.