This book constitutes the refereed proceedings of the
14th International Conference on Entertainment Computing, ICEC 2015, held in
Trondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demos
and 6 workshops/tutorial descriptions presented were carefully reviewed and
selected from 106 submissions. The multidisciplinary nature of Entertainment
Computing is reflected by the papers. They focus on computer games; serious
games for learning; interactive games; design and evaluation methods for
Entertainment Computing; digital storytelling; games for health and well-being;
digital art and installations; artificial intelligence and machine learning for
entertainment; interactive television and entertainment.