SULJE VALIKKO

avaa valikko

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
48,70 €
Peter Lang AG
Sivumäärä: 130 sivua
Asu: Kovakantinen kirja
Painos: New edition
Julkaisuvuosi: 2022, 19.01.2022 (lisätietoa)
Kieli: Englanti
The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
LISÄÄ OSTOSKORIIN
Tilaustuote | Arvioimme, että tuote lähetetään meiltä noin 3-4 viikossa. Tilaa tuote jouluksi viimeistään 27.11.2024
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Educationzoom
Näytä kaikki tuotetiedot
ISBN:
9783631869871
Asiasanat:
Sisäänkirjautuminen
Kirjaudu sisään
Rekisteröityminen
Oma tili
Omat tiedot
Omat tilaukset
Omat laskut
Lisätietoja
Asiakaspalvelu
Tietoa verkkokaupasta
Toimitusehdot
Tietosuojaseloste