This book contains papers in the fields of:
- Virtual and augmented learning.
- Games in engineering education.
- Social aspects of digitalization.
- Technical teacher training.
- Accessible learning and technologies.
- Dance of data in educational science and practice.
- Engineering education for production and service structures of the future.
- Innovative approaches to STEAM education and music therapy through emerging technologies.
We are currently witnessing a significant transformation in the development of education on all levels and especially in post-secondary and higher education. To face these challenges, higher education must find innovative and effective ways to respond in a proper way. Changes have been made in the way we teach and learn, including the massive use of new means of communication, such as videoconferencing and other technological tools.