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Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 : HumanCo
James J. Park (ed.); Hai Jin (ed.); Xiaofei Liao (ed.); Ran Zheng (ed.)
Springer (2011)
Saatavuus: Tilaustuote
Kovakantinen kirja
172,80
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ostoskoriin kpl
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Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 : HumanCo
James J. Park (ed.); Hai Jin (ed.); Xiaofei Liao (ed.); Ran Zheng (ed.)
Springer (2013)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
172,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Collaborative Computing: Networking, Applications, and Worksharing : 11th International Conference, CollaborateCom 2015, Wuhan,
Song Guo (ed.); Xiaofei Liao (ed.); Liu Fangming (ed.); Yanmin Zhu (ed.)
Springer (2016)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
49,60
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011 : HumanCo
172,80 €
Springer
Sivumäärä: 631 sivua
Asu: Kovakantinen kirja
Painos: 2011
Julkaisuvuosi: 2011, 21.07.2011 (lisätietoa)
Kieli: Englanti

Proceedings of the International Conference on Human-centric Computing and Embedded and Multimedia Computing (HumanCom & EMC 2011) will cover topics of HumanCom and EMC, the current hot topics satisfying the world-wide ever-changing needs.

Human-centric computing is to create novel solutions so that the humans are always connected, portable, and available. As with pervasive-computing, human-centric computing requires a variety of devices; however, such devices exist simply to obtain inputs from the human and are embedded in objects that humans interact with on a daily basis. Moreover, during the past couple of decades, Information Science technologies influenced and changed every aspect of our lives and our cultures. Without various Information Science technology-based applications, it would be difficult to keep information stored securely, to process information efficiently, and to communicate conveniently.

Embedded computing ranges from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure.

Multimedia computing covers multimedia I/O devices, OS, storage systems, streaming media middleware, continuous media representations, media coding, media processing, etc., and also includes multimedia communications; real-time protocols, end-to-end streaming media, resource allocation, multicast protocols, and multimedia applications; databases, distributed collaboration, video conferencing, 3D virtual environments.



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