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Stefan Göbel (ed.) | Akateeminen Kirjakauppa

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Technologies for Interactive Digital Storytelling and Entertainment : Third International Conference, TIDSE 2006, Darmstadt, Ger
Tekijä: Stefan Göbel (ed.); Rainer Malkewitz (ed.); Ido Iurgel (ed.)
Kustantaja: Springer (2006)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Technologies for Interactive Digital Storytelling and Entertainment : Second International Conference, TIDSE 2004, Darmstadt, Ge
Tekijä: Stefan Göbel (ed.); Ulrike Spierling (ed.); Anja Hoffmann (ed.); Ido Iurgel (ed.); Oliver Schneider (ed.); Johanna Dechau
Kustantaja: Springer (2004)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
E-Learning and Games for Training, Education, Health and Sports : 7th International Conference, Edutainment 2012, and 3rd Intern
Tekijä: Stefan Göbel (ed.); Wolfgang Mueller (ed.); Bodo Urban (ed.); Josef Wiemeyer (ed.)
Kustantaja: Springer (2012)
Saatavuus: Noin 17-20 arkipäivää
EUR   45,80
Games for Training, Education, Health and Sports : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germ
Tekijä: Stefan Göbel (ed.); Josef Wiemeyer (ed.)
Kustantaja: Springer (2014)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Serious Games : First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings
Tekijä: Stefan Göbel (ed.); Minhua Ma (ed.); Jannicke Baalsrud Hauge (ed.); Manuel Fradinho Oliveira (ed.); Josef Wiemeyer (ed.)
Kustantaja: Springer (2015)
Saatavuus: Noin 17-20 arkipäivää
EUR   47,70
Technologies for E-Learning and Digital Entertainment : First International Conference, Edutainment 2006, Hangzhou, China, April
Tekijä: Zhigeng Pan (ed.); Ruth Aylett (ed.); Holger Diener (ed.); Xiaogang Jin (ed.); Stefan Göbel (ed.); Li Li (ed.)
Kustantaja: Springer (2006)
Saatavuus: Ei tiedossa
EUR   121,30
Serious Games : Foundations, Concepts and Practice
Tekijä: Ralf Dörner (ed.); Stefan Göbel (ed.); Wolfgang Effelsberg (ed.); Josef Wiemeyer (ed.)
Kustantaja: Springer (2016)
Saatavuus: Noin 17-20 arkipäivää
EUR   88,20
Entertainment Computing and Serious Games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015,
Tekijä: Ralf Dörner (ed.); Stefan Göbel (ed.); Michael Kickmeier-Rust (ed.); Maic Masuch (ed.); Katharina Zweig (ed.)
Kustantaja: Springer (2016)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Serious Games : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
Tekijä: Mariano Alcañiz (ed.); Stefan Göbel (ed.); Minhua Ma (ed.); Manuel Fradinho Oliveira (ed.); Jannicke Baalsrud Hauge (ed.)
Kustantaja: Springer (2017)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
Tekijä: Stefan Göbel (ed.); Augusto Garcia-Agundez (ed.); Thomas Tregel (ed.); Minhua Ma (ed.); Jannicke Baalsrud Hauge (ed.); Oliv
Kustantaja: Springer (2018)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Serious Games : Foundations, Concepts and Practice
Tekijä: Ralf Dörner (ed.); Stefan Göbel (ed.); Wolfgang Effelsberg (ed.); Josef Wiemeyer (ed.)
Kustantaja: Springer (2018)
Saatavuus: Noin 17-20 arkipäivää
EUR   64,10
Serious Games : Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings
Tekijä: Minhua Ma (ed.); Bobbie Fletcher (ed.); Stefan Göbel (ed.); Jannicke Baalsrud Hauge (ed.); Tim Marsh (ed.)
Kustantaja: Springer (2020)
Saatavuus: Noin 17-20 arkipäivää
EUR   83,40
Serious Games : Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings
Tekijä: Bobbie Fletcher (ed.); Minhua Ma (ed.); Stefan Göbel (ed.); Jannicke Baalsrud Hauge (ed.); Tim Marsh (ed.)
Kustantaja: Springer (2021)
Saatavuus: Noin 17-20 arkipäivää
EUR   54,40
Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings
Tekijä: Heinrich Söbke (ed.); Pia Spangenberger (ed.); Philipp Müller (ed.); Stefan Göbel (ed.)
Kustantaja: Springer (2022)
Saatavuus: Noin 17-20 arkipäivää
EUR   68,90
Serious Games : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
Tekijä: Tim Marsh (ed.); Minhua Ma (ed.); Manuel Fradinho Oliveira (ed.); Jannicke Baalsrud Hauge (ed.); Stefan Göbel (ed.)
Kustantaja: Springer (2016)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Entertainment Computing and Serious Games : First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, Nov
Tekijä: Erik van der Spek (ed.); Stefan Göbel (ed.); Ellen Yi-Luen Do (ed.); Esteban Clua (ed.); Jannicke Baalsrud Hauge (ed.)
Kustantaja: Springer (2019)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Serious Games : 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26–27, 2023, Proceedings
Tekijä: Mads Haahr (ed.); Alberto Rojas-Salazar (ed.); Stefan Göbel (ed.)
Kustantaja: Springer (2023)
Saatavuus: Noin 17-20 arkipäivää
EUR   72,80
    
Technologies for Interactive Digital Storytelling and Entertainment : Third International Conference, TIDSE 2006, Darmstadt, Ger
49,60 €
Springer
Sivumäärä: 390 sivua
Asu: Pehmeäkantinen kirja
Painos: 2006
Julkaisuvuosi: 2006, 27.11.2006 (lisätietoa)
Kieli: Englanti
This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

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9783540499343
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