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Regina Bernhaupt | Akateeminen Kirjakauppa

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Evaluating User Experience in Games - Concepts and Methods
Tekijä: Regina Bernhaupt
Kustantaja: Springer London Ltd (2010)
Saatavuus: Noin 17-20 arkipäivää
EUR   97,90
Human-Centred Software Engineering : Third International Conference, HCSE 2010, Reykjavik, Iceland, October 14-15, 2010. Proceed
Tekijä: Regina Bernhaupt (ed.); Peter Forbrig (ed.); Jan Gulliksen (ed.); Marta Kristín Lárusdóttir (ed.)
Kustantaja: Springer (2010)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Evaluating User Experience in Games : Concepts and Methods
Tekijä: Regina Bernhaupt (ed.)
Kustantaja: Springer (2012)
Saatavuus: Noin 17-20 arkipäivää
EUR   97,90
Game User Experience Evaluation
Tekijä: Regina Bernhaupt (ed.)
Kustantaja: Springer (2015)
Saatavuus: Noin 17-20 arkipäivää
EUR   97,90
Game User Experience Evaluation
Tekijä: Regina Bernhaupt (ed.)
Kustantaja: Springer (2016)
Saatavuus: Noin 17-20 arkipäivää
EUR   97,90
Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Pro
Tekijä: Regina Bernhaupt (ed.); Girish Dalvi (ed.); Anirudha Joshi (ed.); Devanuj K. Balkrishan (ed.); Jacki O'Neill (ed.); Winckle
Kustantaja: Springer (2017)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Computer Interaction – INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Pro
Tekijä: Regina Bernhaupt (ed.); Girish Dalvi (ed.); Anirudha Joshi (ed.); Devanuj K. Balkrishan (ed.); Jacki O'Neill (ed.); Winckle
Kustantaja: Springer (2017)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Computer Interaction - INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Pro
Tekijä: Regina Bernhaupt (ed.); Girish Dalvi (ed.); Anirudha Joshi (ed.); Devanuj K. Balkrishan (ed.); Jacki O'Neill (ed.); Winckle
Kustantaja: Springer (2017)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Computer Interaction – INTERACT 2017 : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Pro
Tekijä: Regina Bernhaupt (ed.); Girish Dalvi (ed.); Anirudha Joshi (ed.); Devanuj K. Balkrishan (ed.); Jacki O’Neill (ed.); Winckle
Kustantaja: Springer (2017)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Centered Software Engineering : 9th IFIP WG 13.2 International Working Conference, HCSE 2022, Eindhoven, The Netherlands,
Tekijä: Regina Bernhaupt (ed.); Carmelo Ardito (ed.); Stefan Sauer (ed.)
Kustantaja: Springer (2022)
Saatavuus: Noin 17-20 arkipäivää
EUR   68,90
Human-Centered Software Engineering : 4th International Conference, HCSE 2012, Toulouse, France, October 29-31, 2012, Proceeding
Tekijä: Marco Winckler (ed.); Peter Forbrig (ed.); Regina Bernhaupt (ed.)
Kustantaja: Springer (2012)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Centered Software Engineering : 5th IFIP WG 13.2 International Conference, HCSE 2014, Paderborn, Germany, September 16-18,
Tekijä: Stefan Sauer (ed.); Cristian Bogdan (ed.); Peter Forbrig (ed.); Regina Bernhaupt (ed.); Marco Winckler (ed.)
Kustantaja: Springer (2014)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Centered Software Engineering : 8th IFIP WG 13.2 International Working Conference, HCSE 2020, Eindhoven, The Netherlands,
Tekijä: Regina Bernhaupt (ed.); Carmelo Ardito (ed.); Stefan Sauer (ed.)
Kustantaja: Springer (2020)
Saatavuus: Noin 17-20 arkipäivää
EUR   49,60
Human-Centered Software Engineering : 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Reykjavik, Iceland, July 8–
Tekijä: Marta Kristín Lárusdóttir (ed.); Bilal Naqvi (ed.); Regina Bernhaupt (ed.); Carmelo Ardito (ed.); Stefan Sauer (ed.)
Kustantaja: Springer (2024)
Saatavuus: 23.07.2024
EUR   78,60
    
Evaluating User Experience in Games - Concepts and Methods
97,90 €
Springer London Ltd
Sivumäärä: 277 sivua
Asu: Kovakantinen kirja
Painos: 2010
Julkaisuvuosi: 2010, 19.05.2010 (lisätietoa)
Kieli: Englanti
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

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