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Marieke de Wijse-Van Heeswijk (ed.) | Akateeminen Kirjakauppa

TRANSFERRING GAMING AND SIMULATION EXPERIENCE TO THE REAL WORLD

Transferring Gaming and Simulation Experience to the Real World
Toshiko Kikkawa (ed.); Willy Christian Kriz (ed.); Junkichi Sugiura (ed.); Marieke de Wijse-Van Heeswijk (ed.)
Springer (2025)
Kovakantinen kirja
134,60
Tuotetta lisätty
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Siirry koriin
Transferring Gaming and Simulation Experience to the Real World
134,60 €
Springer
Sivumäärä: 261 sivua
Asu: Kovakantinen kirja
Julkaisuvuosi: 2025, 29.03.2025 (lisätietoa)
Kieli: Englanti
Tuotesarja: Translational Systems Sciences 43

This book focuses on how to connect the gaming experience to the real world. Looking back at the history of the Simulation and Gaming field, it has offered the solution to social problems such as policy making, decision making for business strategies, education and training, environmental issues, urban planning, or disaster awareness. In other words, Gaming Simulation always has had a close connection to the reality. The interconnected modern societies nowadays have become even more complex and ambiguous, as the UN SDGs goals show. Gaming is one of the suitable tools to suggest ways to achieve our goals in a world of uncertainty. Learning starts by experiencing games and their effects in a safe environment. An important part of the gaming simulation process are methods for a transfer of the game-based learning to and an application within reality. However, connecting the experience to reality is not always facile for all the participants, no matter how comprehensive the debriefing is. In addition to debriefing, further transfer methods and conditions have to be implemented in order to create a real change of behavior and systems. The book's authors tackle the challenge by introducing concrete practices and offering various hints for readers struggling to solve a similar issue. In addition, when applying the experience of gaming, we have to carefully consider several ethical issues, which are also covered in this book.



 



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Transferring Gaming and Simulation Experience to the Real World
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ISBN:
9789819627547
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