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Graphical Simulation of Deformable Models
Jianping Cai; Feng Lin; Hock Soon Seah
Springer (2018)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
97,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
50 Math And Science Games For Leadership
Wee Khee Seah; Sukandar Hadinoto; Charles Soon Hock Png; Ying Zhen Ang
World Scientific Publishing Co Pte Ltd (2007)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
45,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Graphical Simulation of Deformable Models
Jianping Cai; Feng Lin; Hock Soon Seah
Springer (2016)
Saatavuus: Tilaustuote
Kovakantinen kirja
97,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Graphical Simulation of Deformable Models
97,90 €
Springer
Sivumäärä: 107 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2018, 07.07.2018 (lisätietoa)
Kieli: Englanti
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. 

The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. 

To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model.

Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. 

The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.




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Graphical Simulation of Deformable Models
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