Tekijä: David Keyson (ed.); Mary Lou Maher (ed.); Norbert Streitz (ed.); Adrian David Cheok (ed.); Juan Carlos Augusto (ed.); Wiche Kustantaja: Springer (2011) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Mueller (ed.); Ido Iurgel (ed.); Paolo Petta (ed.); Bodo Urban (ed.) Kustantaja: Springer (2013) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Mueller (ed.); Mingmin Zhang (ed.) Kustantaja: Springer (2015) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Müller (ed.); Mingmin Zhang (ed.) Kustantaja: Springer (2017) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Müller (ed.); Mingmin Zhang (ed.); Abdennour El Rhalibi (ed.); Kifaya Kustantaja: Springer (2019) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Müller (ed.); Mingmin Zhang (ed.) Kustantaja: Springer (2020) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Mueller (ed.); Maiga Chang (ed.); Mingmin Zhang (ed.) Kustantaja: Springer (2012) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Mueller (ed.); Fotis Liarokapis (ed.) Kustantaja: Springer (2013) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Zhigeng Pan (ed.); Adrian David Cheok (ed.); Wolfgang Müller (ed.); Mingmin Zhang (ed.) Kustantaja: Springer (2016) Saatavuus: Noin 17-20 arkipäivää
Springer Sivumäärä: 895 sivua Asu: Pehmeäkantinen kirja Julkaisuvuosi: 2018, 21.02.2018 (lisätietoa) Kieli: Englanti
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.
The 59 full papers presented were selected from a total of 229 submissions.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.