An audience with the Crusader Queen leads the heroes through a mysterious
portal to an otherworldly fortress that lies betwixt Golarion and the demonic
Abyss. Bringing the fight for the Worldwound to its demonic source means dealing
with the cultists of Deskari, demon prince of locusts, who infest the castle
like a swarm of insects. Beyond the fortress lies the Abyssal realm of the
Midnight Isles, lair of the succubus queen Nocticula, wherein lies the final
secret of the powerful crystals empowering the Worldwound’s demonic armies
with mythic power. Can the heroes navigate the intrigues of three demon lords to
strike a critical blow for the forces of good without losing their souls to
darkness?
The Midnight Isles is a Pathfinder Roleplaying Game adventure
for 12th-level characters who have gained five mythic tiers. This volume also
includes an extensive gazetteer of the Abyss, and an overview of the cult of
Nocticula, along with a bestiary of several monsters and demon lords and part
four of Robin D. Laws's Pathfinder Journal novella.