This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the teaching of town planning. It analyses the availability and relevance of these instructional simulation techniques as a simple way of presenting, relating and manipulating many divergent observations concerning the environment and human settlement. Dr Taylor divides his book into three main sections: the first identifies the background and evolution of instructional simulation, the second examines urban development gaming's emerging importance and justification and the third reviews some of the issues that must be contemplated if the potential of gaming simulation techniques are to be fully realised. This was the first book to provide a comprehensive and authoritative review of the state of knowledge on instructional simulations relevant to urban problems. As such it will be of great interest and practical value to all those involved in urban studies and environmental planning.