A training environment dominated by keenly focused and engaged learners is the most reliable predictor of a successful event. So how do you create this potent environment? One of the most reliable tools to begin building this effective environment is through the use of classroom games. ""Training Games"" provides all the practical, step-by-step advice needed to become a confident user of these powerful training and lecture tools. Two seasoned presenters with hundreds of hours of classroom experience, Steve Sugar and Jennifer Whitcomb, explain how to select just the right game for an event, choose the format, facilitate the event, and evaluate your effectiveness. In addition, Training Games provides 11 classroom-tested learning games you can use to liven up any learning event. These games are easily adapted for a variety of purposes. Included are a convenient game-use selection matrix and a CD-ROM containing all templates and worksheets in the book for immediate application in the work environment.