The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
Discussions address:
2D and 3D graphics programming for Windows and DOS
Device-independent graphics
Mathematics for computer graphics
Graphics algorithms and procedural operations
PC video systems architecture, including its history and development
High-end graphics systems and coprocessors
Artificial life
Virtual reality
Animation techniques for simulations and video games
VGA, SuperVGA, and VESA
Device drivers
Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.