This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of game-based learning and highlights its benefits and challenges in alignment with prominent learning theories. The authors delve into the psychology of analogue game-based learning, exploring its impact on cognition, motivation and skill transfer in real life situations. Next, they focus on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Finally, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, accessible design and strategies for integrating inclusivity into both commercial and educational games, ultimately highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education (particularly instructional design, the psychology of learning and learning and technology) as well as game studies and research methods.