SULJE VALIKKO

avaa valikko

The Level Designer's Sourcebook - Mechanics for Video Game Design
35,80 €
John Wiley & Sons Inc
Sivumäärä: 300 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2017, 17.05.2017 (lisätietoa)
The Level Designer's Sourcebook: mechanics for video game design is a manual for new and experienced video game level designers packed with ideas and proven concepts for all aspects of level design. From doors to death traps; from puzzles to pitfalls, the Level Designer's Sourcebook presents proven level layouts, mechanics and hazards from video gaming's best titles to inspire and challenge game designers. The nature, cause and effect of each entry is thoroughly described so that any designer may introduce these sinister snares, perplexing puzzles and masterful mechanics into their own game. The book even has a chapter on converting these virtual puzzles into real world gameplay. Some of the topics this intricately illustrated masterpiece covers include:
  • World Building
  • Mechanics by game genre
  • Level design of rooms, floors, walls, ceilings, passages, and more
  • Mechanical interaction with doors, keys, objects, timers
  • Hazards including pits, explosions, and turrets
  • Traps, puzzles, and enemies


Loppuunmyyty
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
The Level Designer's Sourcebook - Mechanics for Video Game Design
Näytä kaikki tuotetiedot
ISBN:
9781119162438
Sisäänkirjautuminen
Kirjaudu sisään
Rekisteröityminen
Oma tili
Omat tiedot
Omat tilaukset
Omat laskut
Lisätietoja
Asiakaspalvelu
Tietoa verkkokaupasta
Toimitusehdot
Tietosuojaseloste