The
Level Designer's Sourcebook: mechanics for video game design is a manual for new and experienced video game level designers packed with ideas and proven concepts for all aspects of level design. From doors to death traps; from puzzles to pitfalls, the
Level Designer's Sourcebook presents proven level layouts, mechanics and hazards from video gaming's best titles to inspire and challenge game designers. The nature, cause and effect of each entry is thoroughly described so that any designer may introduce these sinister snares, perplexing puzzles and masterful mechanics into their own game. The book even has a chapter on converting these virtual puzzles into real world gameplay. Some of the topics this intricately illustrated masterpiece covers include:
- World Building
- Mechanics by game genre
- Level design of rooms, floors, walls, ceilings, passages, and more
- Mechanical interaction with doors, keys, objects, timers
- Hazards including pits, explosions, and turrets
- Traps, puzzles, and enemies