Computers in Education is designed to help teachers use computer technology to increase the efficiency and effectiveness of the educational process.
- In retaining its organization according to a three-fold taxonomy — Tutor, Tool, and Tutee, [by Taylor (1980)], this text provides some organization to the myriad of possible computer applications in education. The text is further divided into five major sections. The introductory sections describe the potential impact of computers in education, computer hardware, and the history of computers in education.
- The next section details the Tutor applications of drill and practice, tutorial, problem-solving, simulations and games, and presents several criteria and techniques for evaluating Tutor software programs.
- The third section includes three chapters presenting the computer as a Tool. Exciting new applications in multimedia, networks and telecommunications are introduced, as well as word processing, graphics applications, database management, spreadsheets, desktop publishing, desktop presentations, and computer-managed instruction.
The fourth section focuses on the computer as Tutee. Here the computer takes the role of learner while the student assumes the role of teacher. The final section includes five chapters designed to help teachers and administrators integrate computer hardware and software into the curriculum.