O'Reilly Media Sivumäärä: 70 sivua Asu: Pehmeäkantinen kirja Julkaisuvuosi: 2011, 04.10.2011 (lisätietoa) Kieli: Englanti
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.