This book addresses the history, symptoms, causes, and available treatment for ""video game overuse."" It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK.
Features:
Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc.
Case studies from both the physician and patient perspectives
Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and ""pop-ups"" throughout the text
Resources including Web sites, articles, blogs, and books that offer additional information on each subject