If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks.
Create, arrange, draw, layer, and animate views that respond to touch
Use view controllers to manage multiple screens of interface
Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls
Dive into frameworks for sound, video, maps, and sensors
Access user libraries: music, photos, contacts, and calendar
Explore additional topics, including files, networking, and threads
Stay up-to-date on iOS 11 innovations, such as:
Drag and drop
Autolayout changes (including the new safe area)
Stretchable navigation bars
Table cell swipe buttons
Dynamic type improvements
Offline sound file rendering, image picker controller changes, new map annotation types, and more