This is a volume of articles spanning a wide range of topics in computer graphics: the basics of graphics software and hardware; entertainment topics, including movies and animation; and mathematics, science and engineering topics including scientific visualization, medical applications, and computer-aided design, engineering and manufacturing. The book includes a set of profiles written by computer graphics professionals that gives a personal look at the background it takes to work in the field, as well as some of the actual applications of concepts discussed in the technical articles. These professionals are working in scientific visualization, location-based entertainment, animation, knowledge transfer, rendering, graphics hardware and the arts. An extensive list of websites for graphics organizations, demonstration software and graphics hardware and software vendors is also included.