A group of people assemble at a think tank for a psychological experiment. They will participate in an international crisis game, run on standard lines, that is, each person will play a member of a national government. In this one, however, each individual tries to assume the total identity of the figure he or she is playing, aided by psychoanalysis and mind-affecting pills. The situation is played out dramatically and the game raises issues of individuals' real identities, with some transforming experiences
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