Trapped in the
Dark
When the heroes seek an expert to translate
an ancient, eldritch tablet, a sinister cult strikes from out of the shadows,
intent on destroying the relic and all who know of its existence. After facing
off against these zealots and deciphering the tablet, the heroes learn of
another deep-sun locale called Ezorod-and the evil elder entity that has focused
its attention there. The heroes quickly discover that the tablet is both a map
and a key to Ezorod, allowing them to enter and explore this weird and lightless
oubliette. There they will encounter ghastly creatures and uncover sophisticated
technology that could advance sun-diving by light-years. But even if the PCs
manage to escape the deadly solar dungeon, they'll be forced to wonder about the
malevolent being they have unleashed upon the galaxy-even as they receive a
mysterious message heralding a future
confrontation!
This volume of Starfinder
Adventure Path continues the Dawn of Flame Adventure Path and
includes:
• “The Blind
City,” a Starfinder adventure for 7th-level characters, by Ron
Lundeen.
• A peek into several cults of the
galaxy, along with a cult hunter character theme, by Lyz
Liddell.
• A catalog of strange gear from
across known space, including bizarre artifacts, by Leo
Glass.
• An archive of fiery threats-some
of which burn both the body and the soul-from cruel dimensional shamblers to the
mischievous magmins, by David Gregoire, Violet Hargrave, and Ron
Lundeen.
• Deck plans and statistics for an
efreeti warship and a survey of a world in the Vast that shines its own light
into the void, both by Ron Lundeen.