Media Technologies for Work and Play in East Asia - Critical Perspectives on Japan and the Two Koreas
Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play.
The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.
Contributions by: Shawn Bender, Geoffrey Rockwell, Keiji Amano, Keung Yoon Bae, Elizabeth Shim, Weiqi Zhang, Deirdre Sneep, Ana Gascón Marcén, Patrick Galbraith, Kyooeun Jang
Tilaustuote | Arvioimme, että tuote lähetetään meiltä noin 4-5 viikossa |
Tilaa jouluksi viimeistään 27.11.2024