Over 80 simple but creative and structured recipes to explore the capabilities of HTML5 Canvas
About This Book
* Develop simple to advanced recipes of your own, and ultimately produce a great application
* Discover a better way to use HTML5 Canvas, JavaScript, and CSS
* Put your creative instincts to use in your day-to-day interface developments
Who This Book Is For
The book is intended for readers with a preliminary knowledge of JavaScript and CSS. Whether you're a beginner or expert in this technology, the book provides recipes to help you build your own application, presentation, or game.
What You Will Learn
* Draw basic shapes such as lines, arcs, curves, and text using the coordinate system
* Learn about the animation cycle and use it to animate shapes
* Grasp the knowledge required to create particles and use them
* Give various effects to images and videos and also use them in animations
* Discover the use of event listeners to make recipes interactive and to handle events through event handlers
* Create good presentation graphics with graphs and charts
* Learn all about 3D development, from building 3D objects to animating them
* Convert your knowledge into a complete working game
* Understand the interoperability and deployment of recipes on different browsers and on different devices
In Detail
With the growing popularity of HTML5 Canvas, this book offers tailored recipes to help you develop portable applications, presentations, and games.
The recipes are simple yet creative and build on each other. At every step, the book inspires the reader to develop his/her own recipe. From basic to advanced, every aspect of Canvas API has been covered to guide readers to develop their own application, presentation, or game.
Style and approach
All the recipes are sequential and cover the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity