Computer Graphics through Key Mathematics introduces the mathematics that
support computer graphics on a
'need to know' basis. Its approach means you don't have to do advanced
mathematical manipulation in order to
understand the capabilities, scope and limitations of the computer
graphics systems that create impressive images.
The book is written in a clear, easy-to-understand way and is aimed at all
those who have missed out on an extended mathematical education but who
are studying or working in areas where computer graphics or 3D design
plays an vital part.
All those who have no formal training but who want to understand the
foundations of computer graphics systems should read this book, as should
mathematicians who want to understand how their subject is used in
computer image synthesis.