Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director's point of view. This book demonstrates multiple approaches that take you through processes using a variety of top tools used by professional game artists, including comparing the results. The optimization methods demonstrated in this book are tried and true, and game production tested. Included are student and instructor resources as well as video tutorials.
Key Features
Game workflow and optimization methods that reduce time while increasing quality and detail
Character design equivalent to top game studios such as Valve, Blizzard, Ubisoft
Utilizes the very latest software tool sets, pipelines and workflows that have been time tested, demonstrating consistently proven results
Quickly learn the most proven methods for digital character creation used by industry pros
Simple to understand explanation of the current tools and techniques that will advance the quality of your work and confidence in skills
This book shows the entire process sued in a real world character development cycle from beginning concept to the final textured model, ready for rigging-with no irrelevant filler content.
Included are cases studies and expert interviews
Student quizzes, instructor test bank, sample syllabus are included
1-2 video tutorials for each chapter will be made available demonstrating difficult techniques and taking the student even further beyond what is in the book