In order to adequately prepare students for success in their lifetimes, our schools need to be transformed into environments that encourage students to evolve and develop as creative individuals. Educators are challenged to establish an instructional practice that will encourage and support the development of student creativity as well as meet curricular goals and assessments.
In this book, author Mark Gura shows that yes, creativity can be developed and - with the variety of technology resources currently available - doing so is not only possible, but practical and effective. Through examples and practical approaches the book guides educators in:
weaving Maker, STEAM, Robotics, and Gaming into Instruction
encouraging motivation, entrepreneurship, curiosity, and play
teaching creativity across the curriculum
finding technology tools and resources to support student creativity