Starting with the next version of Flash, developers will be able to create applications and games directly for the iPhone using their existing skill sets. There are a number of new APIs and features that will be available to programmers, and a number of considerations for developers migrating from a web environment to a mobile one. "iPhone Game Development with Flash" will cover these new Flash capabilities unique to the iPhone, and will include information about optimization, testing, and deployment of games through the iTunes App Store.
There will be multiple example games throughout the book, highlighting the newest features for the iPhone, as well as the CSX development environment itself. These features include support for the iPhone's accelerometer, geo-locator, multi-touch screen, and hardware acceleration. By the end of the book, a developer should feel competent enough to build a game for the iPhone in Flash with any or all of these new abilities.
The companion web site includes: -A forum for people to ask questions/leave feedback. -All source code/tools referenced in the book available for download. -News and updates relevant to the book, along with Adobe updates.
--Create an iPhone game from scratch with Flash - move all the way from prototyping to deploying through the App Store - using all new features of the upcoming version of Flash - CSX.
--No additional development experience needed - outside of Flash (i.e. no Objective-C needed!).
--Devices like the iPhone are changing how designers design games, they need to intregrate new features like multitouch, accelerometer, and GPS. This book provides THE solutions, with practical real-world examples on how to use the new Flash feature set specifically for iPhone game development.
--Create games like Chroma Circuit and Fickleblox (hot Flash iPhone games) available now for download from the Apple App Store.