The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.
Key Features
Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners
o Provides design and implementation strategies for social impact games
Provides wide ranging case studies in social impact games
Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems
Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims