Designed for courses in Game Production, Introduction to Game Development, Game Design and Production, and Video Games and other Entertainment-Related courses.
This text answers the question: what do producers do? An integral part of the game development process, producers now have a formal, standardized training text at their fingertips—previously unavailable on the market. Presented in the style of ‘self-help’ books, this direct study of how to apply some of the technical principles to video game development imparts knowledge specific to the game industry.
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.