What is the current status of the human body in the digital era? Taking this question as a starting point, the book explores how our perception of the body has been modified by the advent of new media (videogames, transmedia platforms, ARGs), by the rise of recent devices such as wearable technologies,Virtual Reality, cosmetic surgery and by the creation of different narratives such as science-fictions, and TV series. Which kind of identities emerge within this context? How is our body image disseminated? In the ‘Post-Cinematic’ or ‘Post-Media’ condition, the body becomes a changeable, flexible, ‘unstable object’. The first part of this volume analyses the presence of body in the field of television/film and in social media (changes, aesthetics, new spaces); the second part focuses on the relationship between the digital media and the viewer/user, showing how the spectator’s body is subject to a constant shape modification.