Finally - an easy-to-learn approach for programming Java applets! This book covers Swing graphics (Java 6) in Java applets. It starts with an introduction to computing, then dives right in to programming to give you a chance to create first and analyze after. Simple drawing techniques are covered, followed by creating methods, components, layout managers and design, conditionals, events, loops, arrays and ArrayLists, threads, game programming, Internet applications, security issues and how to host your applets on the Internet. This book is intended for beginners with a gentle approach to learning programming, allowing you to explore the concepts of programming through a hands-on first approach. This edition added more business-related examples as well as case studies on real-world websites designed into Java applets. Lecture note slides and other teaching materials available. This book contains B&W interior. Color version available. Website: http://java.frogandthefly.com