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For junior/senior/graduate-level courses in Programming for Digital Media, 2D Graphics Programming, and 3D Graphics Programming in departments of Information Technology and Computer Science.
This text seeks to introduce students to the theory of game programming by exploring the entire concept of creating a game engine—from the core code to AI and physics, to modeling and asset creation, as well as interaction and playability. Students will start with simple games that gradually increase in complexity so they can see progress, yet be drawn into the excitement of the field by producing working titles early on. A Gentle Introduction to Game Programming emphasizes the blend of artistic and technical talent that goes into producing products of the highest quality, and offers an overview of the entire workflow of a typical game production house.
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