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Sune Gudiksen | Akateeminen Kirjakauppa

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Gamification for Business - Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Sune Gudiksen; Jake Inlove
Kogan Page Ltd (2018)
Saatavuus: Loppuunmyyty
Pehmeäkantinen kirja
72,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Gamification for Business - Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
Sune Gudiksen; Jake Inlove
Kogan Page Ltd (2018)
Saatavuus: Loppuunmyyty
Kovakantinen kirja
187,30
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Framing Play Design - A hands-on guide for designers, learners and innovators
Sune Gudiksen; Helle Marie Skovbjerg
BIS Publishers B.V. (2020)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
32,20
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Remote Innovation Methods
Sune Gudiksen
BIS Publishers bv (2021)
Saatavuus: Hankintapalvelu
Pehmeäkantinen kirja
40,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Gamification for Innovators and Entrepreneurs - Using Games to Drive Innovation and Facilitate Learning
Henning Breuer; John Bessant; Sune Gudiksen
De Gruyter (2022)
Saatavuus: Tilaustuote
Pehmeäkantinen kirja
40,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Gamification for Business - Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust
72,90 €
Kogan Page Ltd
Sivumäärä: 320 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2018, 03.12.2018 (lisätietoa)
Kieli: Englanti
Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve organizational performance. From siloed working and information overload to the clash between ongoing operations and innovation, this book shows how to identify what type of game is best suited to each business issue. With guidance on online games, simulations, event-based games and gamified training, this book ensures that business leaders and senior decision makers feel confident in their ability to assess the opportunities of each type of gamification for their business.

Including case studies from more than 20 organizations who have implemented a game-based solution, this book outlines the business issue in each company and the aim of the game, the impact the game had and key learning points to help readers implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business professionals looking to improve employee motivation, boost engagement, create a cohesive team environment and facilitate innovation in their company for improved business performance.

Loppuunmyyty
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
Gamification for Business - Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trustzoom
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