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Sean Riley | Akateeminen Kirjakauppa

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Game Programming With Python
Tekijä: Sean Riley
Kustantaja: Charles River Media (2003)
Saatavuus: Noin 13-16 arkipäivää
EUR   87,70
Switched, Fast, and Gigabit Ethernet
Tekijä: Sean Riley; Robert Breyer
Kustantaja: (1998)
Saatavuus: Loppuunmyyty.
EUR   48,00
Tailoring Organic/Inorganic Interfaces by Surface Grafting Molecules.
Tekijä: Sean Riley Silver; Peerasak Paoprasert
Kustantaja: Proquest, Umi Dissertation Publishing (2011)
Saatavuus: Ei tiedossa
EUR   133,10
Stone Cold Hands (cd)
Tekijä: Sean Riley & The W...
Julkaisija: Pugna (2024)
Saatavuus: Selvityksessä
EUR   21,70
Urban Pioneers, Leading the Way Ahead: First Lessons from the Leadership on the Front-Line Project
Tekijä: Kathryn Riley; Tom Hesketh; Sean Rafferty
Kustantaja: INST OF EDUCATION (2005)
Saatavuus: Ei tiedossa
EUR   52,70
Beautiful Words
Tekijä: Sean Riley
Kustantaja: Currency Press Pty Ltd (2008)
Saatavuus: Ei tiedossa
EUR   49,30
Riley, Sean & The.. (LP-levy)
Tekijä: Sean & The Slowrid Riley
Kustantaja: Rasti (2016)
Saatavuus: Ei tiedossa
EUR   33,40
Only Time Will Tell (2cd)
Tekijä: Sean & Slowriders Riley
Julkaisija: Lux (2010)
Saatavuus: 1-3 viikkoa
EUR   19,00
Obscura - An Urban Fantasy Anthology
Tekijä: Sean Hillman; L N Hunter; Jen Sexton-Riley
Kustantaja: Corrugated Sky Publishing, LLC (2019)
Saatavuus: Ei tiedossa
EUR   36,90
    
Game Programming With Python
87,70 €
Charles River Media
Sivumäärä: 470 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2003, 24.10.2003 (lisätietoa)
Kieli: Englanti
If C and C++ are the languages of choice for game programmers, why should you consider using Python? Game Programming with Python explores this question in depth and teaches you why and how Python can reduce your development time, improve your technical designs, and make the entire development process more efficient.

Game Programming with Python is about building games using Python. It deals with general concepts of game development and specifics that apply when using Python for game development. Some of the general topics include simulations, game architectures, graphics, networking, and user interfaces. The Python-specific topics covered include Python development strategies, using Python for data-driven systems, performance tuning, modules and packages, and interfaces between Python and other programming languages. Additionally, a series of increasingly complex examples are developed throughout the book using Python.

Python is already being used by professional game developers in a number of popular commercial games, including the award winning Star Trek ® Bridge Commander (Totally Games), Freedom Force (Irrational Games), and Earth & Beyond (Electronic Arts). Games such as these use Python in three major ways: as a full-fledged programming language to develop real software systems; as a scripting language to control and interface between systems written in other languages; and as a data language to describe game rules and game objects. Throughout the book, each of these major uses of Python is discussed along with the differences between them.

Written for Python programmers interested in learning game development, as well as game developers interested in using Python, the book assumes you have some programming background and a basic grasp of software engineering principles. Some knowledge of the game development process is also assumed, although a concise overview is provided.

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ISBN:
9781584502586
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