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Why It's OK to Be a Gamer
Sarah C. Malanowski; Nicholas R. Baima
Taylor & Francis Ltd (2024)
Pehmeäkantinen kirja
24,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Why It's OK to Be a Gamer
Sarah C. Malanowski; Nicholas R. Baima
Taylor & Francis Ltd (2024)
Kovakantinen kirja
143,00
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Why It's OK to Be a Gamer
24,90 €
Taylor & Francis Ltd
Sivumäärä: 212 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2024, 13.05.2024 (lisätietoa)
Kieli: Englanti
If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy.

Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life.

Key Features



Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples
Defends gaming through a virtue theoretic approach
Discusses contemporary psychology and neuroscience literature on gaming
Includes discussion of gamers, video games, and common experiences of gaming

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