Klaus Dieter Budras; Robert E. Habel; Christoph K. W. Mulling; Paul R. Greenough; Gisela Jahrmarker; Renate Richter; Stark Schlutersche (2011) Kovakantinen kirja
Literary scholars face a new and often baffling reality in the classroom: students spend more time looking at glowing screens than reading printed text. The social lives of these students take place in cyberspace instead of the student pub. Their favorite narratives exist in video games, not books. How do teachers who grew up in a different world engage these students without watering down pedagogy? Clint Burnham and Paul Budra have assembled a group of specialists in visual poetry, graphic novels, digital humanities, role-playing games, television studies, and, yes, even the middle-brow novel, to address this question. Contributors give a brief description of their subject, investigate how it confronts traditional notions of the literary, and ask what contemporary literary theory can illuminate about their text before explaining how their subject can be taught in the 21st-century classroom.
Contributions by: Andreas Kitzmann, C. W. Marshall, Daniel Keyes, Philip A. Klobucar, Tanis MacDonald, Tiffany Potter, Kirsten C. Uszkalo, Darren J. Harkness