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Michael Daley | Akateeminen Kirjakauppa

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Learning iOS Game Programming
Michael Daley
(2010)
Pehmeäkantinen kirja
36,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Kill the Boss&Kill the Boss 2
Michael Markowitz; John Francis Daley; Jonathan M. Goldstein; Sean Anders; John Morris
Warner Home Video (2015)
49,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Arcforge
Michael Sayre; Matt Daley
Amazon Digital Services LLC - Kdp (2018)
Pehmeäkantinen kirja
23,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Shielding The Truth
Michael Panckridge; Laurie Daley
HarperCollins Publishers (Australia) Pty Ltd (2006)
Pehmeäkantinen kirja
14,30
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
In All Things: Everyday Prayers of Jesuit High School Students
Michael J. Daley; Lee P. Yeazell
LOYOLA PR (2003)
Pehmeäkantinen kirja
36,50
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Space Station Rat
Michael J. Daley
HOLIDAY HOUSE INC (2005)
Kovakantinen kirja
49,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Shanghaied to the Moon
Michael J. Daley
PUTNAM CHILDREN (2007)
Kovakantinen kirja
47,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Way Out There: Lyrical Essays
Michael Daley
Aequitas Books (2006)
Pehmeäkantinen kirja
44,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Landscapes of Colorado - Mountains and Plains
Ann Scarlett Daley; Michael Paglia
New Mexico Millennium Collection, LLC (2007)
Kovakantinen kirja
87,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Rat Trap
Michael J. Daley
HOLIDAY HOUSE INC (2008)
Kovakantinen kirja
52,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Space Station Rat
Michael J. Daley
HOLIDAY HOUSE INC (2008)
Pehmeäkantinen kirja
33,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
To Curve
Michael Daley
Wordtech Communications (2008)
Pehmeäkantinen kirja
55,20
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Space Station Rat -Lib
Michael J. Daley
Tandem Library (2008)
Kovakantinen kirja
46,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
For and Against!
Daley; Patrick - Dahlie; Michael
Sanoma Pro Oy (2002)
32,50
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Our Catholic Symbols: A Rich Spiritual Heritage
Michael J. Daley
TWENTY THIRD PUBN (2009)
Pehmeäkantinen kirja
37,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Moonlight in the Redemptive Forest
Michael Daley
PLEASURE BOAT STUDIO (2010)
Pehmeäkantinen kirja
46,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Space Station Rat
Michael J Daley
Findaway World (2010)
Moniviestin
122,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Space Station Rat
Michael J. Daley
FULL CAST AUDIO (2010)
CD-levy
81,90
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Pinch and Dash Make Soup
Michael J. Daley
Charlesbridge Publishing (2012)
Kovakantinen kirja
36,60
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Pinch and Dash Make Soup
Michael J. Daley
Charlesbridge Publishing (2012)
Pehmeäkantinen kirja
30,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Learning iOS Game Programming
36,40 €
Sivumäärä: 448 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2010, 03.09.2010 (lisätietoa)
Kieli: Englanti

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

 

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

 

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

  

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

 

Praise for Learning iOS Game Programming

 

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”

–Tom Bradley, Software Architect, Designer of TBXML

 

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”

–Sebastien Cardoso

 

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”

–Pablo Gomez Basanta, Founder, Shifting Mind

 

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”

–Eugene Snyetilov

 

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”

–Scott D.Yelich

 

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”

–Brandon Middleton, Creator of Tic Tac Toe Ten

 

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”

–Rod Strougo, Founder Prop Group

 



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Learning iOS Game Programmingzoom
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ISBN:
9780321699428
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