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Michael Daley | Akateeminen Kirjakauppa

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Learning iOS Game Programming
Tekijä: Michael Daley
Kustantaja: (2010)
Saatavuus: Loppuunmyyty.
EUR   34,70
Kill the Boss&Kill the Boss 2
Tekijä: Michael Markowitz; John Francis Daley; Jonathan M. Goldstein; Sean Anders; John Morris
Kustantaja: Warner Home Video (2015)
Saatavuus: Ei tiedossa
EUR   48,60
Dungeons&Dragons: Ehre unter Dieben
Tekijä: Michael Gilio; John Francis Daley; Chris Mckay; Dave Arneson; Jonathan Goldstein; E. Gary Gygax
Julkaisija: Paramount (2023)
Saatavuus: Noin 8-11 arkipäivää
EUR   12,30
Dungeons&Dragons: Ehre unter Dieben
Tekijä: Michael Gilio; John Francis Daley; Chris Mckay; Dave Arneson; Jonathan Goldstein; E. Gary Gygax
Julkaisija: Paramount (2023)
Saatavuus: Noin 8-11 arkipäivää
EUR   13,60
In All Things: Everyday Prayers of Jesuit High School Students
Tekijä: Michael J. Daley; Lee P. Yeazell
Kustantaja: LOYOLA PR (2003)
Saatavuus: Ei tiedossa
EUR   35,90
Space Station Rat
Tekijä: Michael J. Daley
Kustantaja: HOLIDAY HOUSE INC (2005)
Saatavuus: Ei tiedossa
EUR   48,00
Shanghaied to the Moon
Tekijä: Michael J. Daley
Kustantaja: PUTNAM CHILDREN (2007)
Saatavuus: Ei tiedossa
EUR   46,70
Way Out There: Lyrical Essays
Tekijä: Michael Daley
Kustantaja: Aequitas Books (2006)
Saatavuus: Ei tiedossa
EUR   44,00
Landscapes of Colorado - Mountains and Plains
Tekijä: Ann Scarlett Daley; Michael Paglia
Kustantaja: New Mexico Millennium Collection, LLC (2007)
Saatavuus: Noin 15-18 arkipäivää
EUR   85,50
Rat Trap
Tekijä: Michael J. Daley
Kustantaja: HOLIDAY HOUSE INC (2008)
Saatavuus: Ei tiedossa
EUR   50,90
Space Station Rat
Tekijä: Michael J. Daley
Kustantaja: HOLIDAY HOUSE INC (2008)
Saatavuus: Ei tiedossa
EUR   32,60
Space Station Rat -Lib
Tekijä: Michael J. Daley
Kustantaja: Tandem Library (2008)
Saatavuus: Ei tiedossa
EUR   45,90
Our Catholic Symbols: A Rich Spiritual Heritage
Tekijä: Michael J. Daley
Kustantaja: TWENTY THIRD PUBN (2009)
Saatavuus: Ei tiedossa
EUR   37,20
Space Station Rat
Tekijä: Michael J Daley
Kustantaja: Findaway World (2010)
Saatavuus: Ei tiedossa
EUR   118,20
Space Station Rat
Tekijä: Michael J. Daley
Kustantaja: FULL CAST AUDIO (2010)
Saatavuus: Ei tiedossa
EUR   81,00
Ed Wood's Sleaze Paperbacks
Tekijä: Michael Daley; Johan Kugelberg
Kustantaja: Boo-Hooray (2013)
Saatavuus: Ei tiedossa
EUR   78,80
Arcforge: Technology Expanded
Tekijä: Michael Sayre; Matt Daley
Kustantaja: Amazon Digital Services LLC - Kdp (2018)
Saatavuus: Noin 11-14 arkipäivää
EUR   23,00
The Madrona Project, Volume I, Number 1
Tekijä: Michael Daley
Kustantaja: Small Press Distribution Inc (2020)
Saatavuus: Ei tiedossa
EUR   45,00
The Practitioner's Guide to Trials Before the Patent Trial and Appeal Board, Third Edition
Tekijä: Kathleen A Daley; Michael John Flibbert; Joshua L Goldberg
Kustantaja: American Bar Association (2023)
Saatavuus: Ei tiedossa
EUR   302,00
The Madrona Project: The Universe Is a Forest
Tekijä: Michael Daley; Finn Wilcox
Kustantaja: Small Press Distribution Inc (2023)
Saatavuus: Ei tiedossa
EUR   48,20
    
Learning iOS Game Programming
34,70 €
Sivumäärä: 448 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2010, 03.09.2010 (lisätietoa)
Kieli: Englanti

Get Started Fast with iOS Game Programming

 

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

 

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

 

Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book.

  

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

 

Praise for Learning iOS Game Programming

 

“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”

–Tom Bradley, Software Architect, Designer of TBXML

 

“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”

–Sebastien Cardoso

 

“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”

–Pablo Gomez Basanta, Founder, Shifting Mind

 

“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”

–Eugene Snyetilov

 

“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”

–Scott D.Yelich

 

“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”

–Brandon Middleton, Creator of Tic Tac Toe Ten

 

“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”

–Rod Strougo, Founder Prop Group

 



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Learning iOS Game Programmingzoom
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ISBN:
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