Tekijä: José Abdelnour Nocera (ed.); Marta Kristín Lárusdóttir (ed.); Helen Petrie (ed.); Antonio Piccinno (ed.); Marco (e Winckler Kustantaja: Springer (2023) Saatavuus: Noin 17-20 arkipäivää
Tekijä: José Abdelnour Nocera (ed.); Marta Kristín Lárusdóttir (ed.); Helen Petrie (ed.); Antonio Piccinno (ed.); Marco (e Winckler Kustantaja: Springer (2023) Saatavuus: Noin 17-20 arkipäivää
Tekijä: José Abdelnour Nocera (ed.); Marta Kristín Lárusdóttir (ed.); Helen Petrie (ed.); Antonio Piccinno (ed.); Marco (e Winckler Kustantaja: Springer (2023) Saatavuus: Noin 17-20 arkipäivää
Tekijä: José Abdelnour Nocera (ed.); Marta Kristín Lárusdóttir (ed.); Helen Petrie (ed.); Antonio Piccinno (ed.); Marco (e Winckler Kustantaja: Springer (2023) Saatavuus: Noin 17-20 arkipäivää
Tekijä: Julio Abascal (ed.); Simone Barbosa (ed.); Mirko Fetter (ed.); Tom Gross (ed.); Philippe Palanque (ed.); Marco (e Winckler Kustantaja: Springer (2015) Saatavuus: Noin 17-20 arkipäivää
EUR 49,60
Human-Computer Interaction – INTERACT 2023 : 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, P
Springer Sivumäärä: 653 sivua Asu: Pehmeäkantinen kirja Julkaisuvuosi: 2023, 25.08.2023 (lisätietoa) Kieli: Englanti
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023.
The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.