Yoram Chisik (ed.); Jussi Holopainen (ed.); Rilla Khaled (ed.); José Luis Silva (ed.); Paula Alexandra Silva (ed.) Springer (2018) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Manuel F. Silva (ed.); José Luís Lima (ed.); Luís Paulo Reis (ed.); Alberto Sanfeliu (ed.); Danilo Tardioli (ed.) Springer (2019) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Manuel F. Silva (ed.); José Luís Lima (ed.); Luís Paulo Reis (ed.); Alberto Sanfeliu (ed.); Danilo Tardioli (ed.) Springer (2019) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Francisco J. G. Silva (ed.); Luís Pinto Ferreira (ed.); José Carlos Sá (ed.); Maria Teresa Pereira (ed.); Carla M. A. Pinto Springer (2023) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Erik Dahlman; Ed da Silva; Luis M. Correia; Philip A Chou; Mihaela van der Schaar; Ronald Kitchen; Daniel M. Dobkin; Bens Elsevier Science Publishing Co Inc (2009) Saatavuus: Tilaustuote Kovakantinen kirja
Orestes Llanes Santiago (ed.); Carlos Cruz Corona (ed.); Antônio José Silva Neto (ed.); José Luis Verdegay (ed.) Springer (2020) Saatavuus: Tilaustuote Kovakantinen kirja
Orestes Llanes Santiago (ed.); Carlos Cruz Corona (ed.); Antônio José Silva Neto (ed.); José Luis Verdegay (ed.) Springer (2021) Saatavuus: Tilaustuote Pehmeäkantinen kirja
Daniel Raposo (ed.); João Neves (ed.); Ricardo Silva (ed.); Luísa Correia Castilho (ed.); Rui Dias (ed.) Springer (2024) Saatavuus: Tulossa! Kovakantinen kirja
Daniel Raposo (ed.); João Neves (ed.); Ricardo Silva (ed.); Luísa Correia Castilho (ed.); Rui Dias (ed.) Springer (2024) Saatavuus: Tulossa! Kovakantinen kirja
Springer Sivumäärä: 165 sivua Asu: Pehmeäkantinen kirja Julkaisuvuosi: 2018, 20.02.2018 (lisätietoa) Kieli: Englanti
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.