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CREATING AND USING VIRTUAL REALITY - A GUIDE FOR THE ARTS AND HUMANITIES

Creating and Using Virtual Reality - A Guide for the Arts and Humanities
Kate Fernie; K. Fernie; Julian Richards
Oxbow Books (2003)
Pehmeäkantinen kirja
52,00
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ostoskoriin kpl
Siirry koriin
Creating and Using Virtual Reality - A Guide for the Arts and Humanities
52,00 €
Oxbow Books
Sivumäärä: 128 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2003, 15.12.2003 (lisätietoa)
Kieli: Englanti
Tuotesarja: Ahds Guides to Good Practice
The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web. In these systems virtual reality worlds run on users' desk-top computers, are displayed on a standard monitor, and navigated using a mouse or 3-D space ball and keyboard. This Guide introduces virtual reality by considering its history, philosophy and theory, and discusses good practice in planning virtual reality projects. It presents the data management and documentation procedures required to enable models to be maintained, and enjoyed by the audiences for which they are intended. It also explores strategies for archiving and considers how to avoid the loss of virtual reality models as technology changes. A virtual library of case studies illustrates some applications of virtual reality in Archaeology, Architecture, Dance, Design, Fine Art, Heritage, History, Museum Studies and Theatre. Examples of worlds which allow users to interact with each other are also presented.

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Helsinki
Tapiola
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Tampere
Creating and Using Virtual Reality - A Guide for the Arts and Humanitieszoom
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ISBN:
9781842170403
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