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John Kessenich | Akateeminen Kirjakauppa

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OpenGL Shading Language
Randi J. Rost; Bill Licea-Kane; Dan Ginsburg; John Kessenich; Barthold Lichtenbelt; Hugh Malan; Mike Weiblen
(2009)
Pehmeäkantinen kirja
59,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
OpenGL Programming Guide
Dave Shreiner; Graham Sellers; John Kessenich; Bill Licea-Kane
(2013)
Pehmeäkantinen kirja
60,20
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
OpenGL Programming Guide -  The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich; Graham Sellers; Dave Shreiner
Pearson Education (US) (2016)
Pehmeäkantinen kirja
56,10
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Vulkan Programming Guide -  The Official Guide to Learning Vulkan
Graham Sellers; John Kessenich
Pearson Education (US) (2016)
Pehmeäkantinen kirja
54,50
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Sivumäärä: 792 sivua
Asu: Pehmeäkantinen kirja
Painos: 3. painos
Julkaisuvuosi: 2009, 20.07.2009 (lisätietoa)
Kieli: Englanti
We assume some undergraduate coursework in C/C++ has been completed. We assume early computer graphics exposure, but this book can stand as a component to an introduction to computer graphics. Some readers will be very familiar with OpenGL specification, but will greatly benefit from a book focused on developers rather than implementers. 

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

 

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

 

OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including

 

  • Traditional OpenGL fixed functionality
  • Stored textures and procedural textures
  • Image-based lighting
  • Lighting with spherical harmonics
  • Ambient occlusion and shadow mapping
  • Volume shadows using deferred lighting
  • Ward’s BRDF model

 

The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the

API entry points that support the OpenGL Shading Language.



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ISBN:
9780321637635
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