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Jaroslav Švelch | Akateeminen Kirjakauppa

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Gaming the Iron Curtain - How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Švelch
MIT Press Ltd (2018)
Kovakantinen kirja
50,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Player vs. Monster
Jaroslav Svelch
MIT Press Ltd (2023)
Kovakantinen kirja
27,30
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Gaming the Iron Curtain - How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Svelch
MIT Press Ltd (2023)
Pehmeäkantinen kirja
67,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Player vs monster
Jaroslav Svelch
Heroes De Papel (2024)
Pehmeäkantinen kirja
23,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Video Games and Comedy
Krista Bonello Rutter Giappone; Tomasz Z. Majkowski; Jaroslav Švelch
Springer Nature Switzerland AG (2022)
Kovakantinen kirja
126,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Video Games and Comedy
Krista Bonello Rutter Giappone (ed.); Tomasz Z. Majkowski (ed.); Jaroslav Švelch (ed.)
Palgrave Macmillan (2023)
Pehmeäkantinen kirja
126,80
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Gaming the Iron Curtain - How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
50,40 €
MIT Press Ltd
Sivumäärä: 376 sivua
Asu: Kovakantinen kirja
Julkaisuvuosi: 2018, 25.12.2018 (lisätietoa)
Kieli: Englanti
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.

Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Svelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc.

Svelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Loppuunmyyty
Myymäläsaatavuus
Helsinki
Tapiola
Turku
Tampere
Gaming the Iron Curtain - How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Gameszoom
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ISBN:
9780262038843
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