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Gabe Sawhney | Akateeminen Kirjakauppa

THE ESSENTIAL GUIDE TO IPHONE APPLICATION DEVELOPMENT FOR FLASH USERS

The Essential Guide to iPhone Application Development for Flash Users
James Eberhardt; Gabe Sawhney; Anton Mills
Springer Nature Singapore (2011)
Pehmeäkantinen kirja
89,00
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The Essential Guide to iPhone Application Development for Flash Users
89,00 €
Springer Nature Singapore
Sivumäärä: 450 sivua
Asu: Pehmeäkantinen kirja
Painos: 2009 ed.
Julkaisuvuosi: 2011, 01.12.2011 (lisätietoa)
Kieli: Englanti
There is a buzz going around the interactive media community, and it's all about the iPhone. Agencies are getting demands from their clients to build iPhone applications. End users are downloading millions of applications. Web developers who focus on building Flash applications are in a unique position to make the switch to building iPhone applications. They already have a keen understanding about programming for a visual environment, and they understand how to build applications and minigames for websites. This book will serve as an introduction to Objective-C for those developers with an understanding of ActionScript. For a Flash developer who never developed for Mac OS X, contemplating this switch can be a daunting idea. When compared side by side, the environment used to build Flash applications and the iPhone SDK are not all that dissimilar, and this book will help Flash developers recognize those similarities and use that knowledge to create engaging iPhone applications for their clients. This book will help anyone who is building Flash applications to add "iPhone applications" to their arsenal of skills.
* Learn how to develop for iPhone * Transfer your skills from ActionScript to Objective-C * Master the iPhone SDK What you'll learn Readers of this book will learn how to use their existing knowledge about Flash development to more quickly learn how to write applications for the iPhone using the iPhone SDK and all of its tools. * Create applications in Objective-C * Identify the differences between ActionScript and Objective-C * Identify the similarities between the languages and how to leverage ActionScript development knowledge in Objective-C * Learn how to get the most out of the iPhone SDK * Use iPhone-specific features such as the accelerometer, camera and GPS in your applications * Deploy applications on the iPhone Who this book is for This book is for experienced Flash developers who are interested in starting to learn how to build applications for the iPhone.

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