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Ethan Mollick | Akateeminen Kirjakauppa

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Changing the Game
Tekijä: David Edery; Ethan Mollick
Kustantaja: (2008)
Saatavuus: Loppuunmyyty.
EUR   29,70
Changing the Game
Tekijä: David Edery; Ethan Mollick
Kustantaja: (2008)
Saatavuus: Loppuunmyyty.
EUR   21,70
The Unicorn's Shadow - Combating the Dangerous Myths that Hold Back Startups, Founders, and Investors
Tekijä: Ethan Mollick
Kustantaja: Wharton Digital Press (2020)
Saatavuus: Noin 14-17 arkipäivää
EUR   20,00
The Unicorn's Shadow - Combating the Dangerous Myths that Hold Back Startups, Founders, and Investors
Tekijä: Ethan Mollick
Kustantaja: Wharton Digital Press (2020)
Saatavuus: Ei tiedossa
EUR   48,10
The Unicorn's Shadow - Combating the Dangerous Myths That Hold Back Startups, Founders, and Investors
Tekijä: Ethan Mollick
Julkaisija: Ascent Audio (2022)
Saatavuus: Ei tiedossa
EUR   85,10
The Year in Tech, 2024 - The Insights You Need from Harvard Business Review
Tekijä: Harvard Business Review; David De Cremer; Richard Florida; Ethan Mollick; Nita A. Farahany
Kustantaja: Harvard Business Review Press (2023)
Saatavuus: Noin 9-12 arkipäivää
EUR   24,90
Generative AI: The Insights You Need from Harvard Business Review
Tekijä: Harvard Business Review; Ethan Mollick; David De Cremer; Tsedal Neeley; Prabhakant Sinha
Kustantaja: Harvard Business Review Press (2024)
Saatavuus: Noin 9-12 arkipäivää
EUR   24,90
Co-Intelligence
Tekijä: Ethan Mollick
Kustantaja: Penguin LLC US (2024)
Saatavuus: | Arvioimme, että tuote lähetetään meiltä noin 1-3 viikossa
EUR   25,20
Co-Intelligence
Tekijä: Ethan Mollick
Kustantaja: Random House UK Ltd (2024)
Saatavuus: Noin 14-17 arkipäivää
EUR   24,90
Co-Intelligence
Tekijä: Ethan Mollick
Kustantaja: Penguin Putnam Inc (2024)
Saatavuus: Ei tiedossa
EUR   47,80
The Year in Tech, 2024 - The Insights You Need from Harvard Business Review
Tekijä: Harvard Business Review; David De Cremer; Richard Florida; Ethan Mollick; Nita A. Farahany
Kustantaja: Harvard Business Review Press (2024)
Saatavuus: Noin 9-12 arkipäivää
EUR   51,90
Generative AI: The Insights You Need from Harvard Business Review
Tekijä: Harvard Business Review; Ethan Mollick; David De Cremer; Tsedal Neeley; Prabhakant Sinha
Kustantaja: Harvard Business Review Press (2024)
Saatavuus: Ei tiedossa
EUR   81,80
    
Changing the Game
29,70 €
Sivumäärä: 240 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2008, 07.10.2008 (lisätietoa)
Kieli: Englanti

Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!

Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.

 

Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general.

  • In-game advertising, advergames, adverworlds, and beyond
    Choose your best marketing opportunities--and avoid the pitfalls
  • Use gaming to recruit and develop better employees
    Learn practical lessons from America’s Army and other innovative case studies
  • Channel the passion of your user communities
    Help your customers improve your products and services--and have fun doing it
  • What gamers do better than computers, scientists, or governments
    Use games to solve problems that can’t be solved any other way


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Changing the Gamezoom
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ISBN:
9780132171472
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