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Ed Rice | Akateeminen Kirjakauppa

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Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack
Jiadong Chen; Ed Price
Packt Publishing Limited (2022)
Pehmeäkantinen kirja
71,30
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Structural Design Guide : To the AISC (LRFD) Specification for Buildings
Edward S. Hoffman (ed.); David P. Gustafson (ed.); Albert J. Gouwens (ed.); Paul F. Rice (ed.)
Springer (1996)
Kovakantinen kirja
205,70
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ostoskoriin kpl
Siirry koriin
Enabling Technologies for Computational Science : Frameworks, Middleware and Environments
Elias N. Houstis (ed.); John R. Rice (ed.); Efstratios Gallopoulos (ed.); Randall Bramley (ed.)
Springer (2000)
Kovakantinen kirja
101,40
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ostoskoriin kpl
Siirry koriin
The Buffalo Ridge Cherokee - A Remnant of a Great Nation Divided
Rice Ed D; Horace R
Heritage Books (2009)
Pehmeäkantinen kirja
37,40
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ostoskoriin kpl
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Baseball's First Indian, Louis Sockalexis
Ed Rice
Tide-Mark Press (2003)
Kovakantinen kirja
63,20
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ostoskoriin kpl
Siirry koriin
The Living School - A Guide for School Leaders
Jerry A Ed D Rice
Xlibris (2011)
Pehmeäkantinen kirja
24,10
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ostoskoriin kpl
Siirry koriin
The Living School - A Guide for School Leaders
Jerry A Ed D Rice
Xlibris (2011)
Kovakantinen kirja
43,00
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ostoskoriin kpl
Siirry koriin
Structural Design Guide : To the AISC (LRFD) Specification for Buildings
Edward S. Hoffman (ed.); David P. Gustafson (ed.); Albert J. Gouwens (ed.); Paul F. Rice (ed.)
Springer (2011)
Pehmeäkantinen kirja
205,70
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Mathematical Aspects of Scientific Software
J.R. Rice (ed.)
Springer (2012)
Pehmeäkantinen kirja
51,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
The Hepatitis C Viruses
C.H. Hagedorn (ed.); C.M. Rice (ed.)
Springer (2011)
Pehmeäkantinen kirja
101,40
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ostoskoriin kpl
Siirry koriin
Studies in Computer Science : In Honor of Samuel D. Conte
John R. Rice (ed.); Richard A. DeMillo (ed.)
Springer (2012)
Pehmeäkantinen kirja
51,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Enabling Technologies for Computational Science : Frameworks, Middleware and Environments
Elias N. Houstis (ed.); John R. Rice (ed.); Efstratios Gallopoulos (ed.); Randall Bramley (ed.)
Springer (2012)
Pehmeäkantinen kirja
101,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Photosynthesis in Bryophytes and Early Land Plants
David T. Hanson (ed.); Steven K. Rice (ed.)
Springer (2013)
Kovakantinen kirja
179,00
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Some Indiana writers and poets;
Rice; Alonzo Leora; - ed
Kniga po trebovaniyu
15,30
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ostoskoriin kpl
Siirry koriin
A life of preparation; metrical versions of the Psalms in English and literary writings of Alfred Belden Rice
Rice; Alfred Belden; Rice; Edwin Wilbur; ed
Kniga po trebovaniyu
16,00
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ostoskoriin kpl
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College and the future:
Rice; Richard Ashley; - from old catalog ed
Kniga po trebovaniyu
18,60
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ostoskoriin kpl
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Reminiscences of Abraham Lincoln by distinguised men of his time
Rice; Allen Thorndike; ed
Kniga po trebovaniyu
18,60
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ostoskoriin kpl
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Probate reports annotated: containing recent cases of general value decided in the courts of the several states on points of pro
Rice; Frank Sumner; - from old catalog ed; Clement; George Ansel; - from old catalog ed; Clark; William Lawrence
Kniga po trebovaniyu
20,80
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ostoskoriin kpl
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Critical Infrastructure Protection IX : 9th IFIP 11.10 International Conference, ICCIP 2015, Arlington, VA, USA, March 16-18, 20
Mason Rice (ed.); Sujeet Shenoi (ed.)
Springer (2015)
Kovakantinen kirja
51,40
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Photosynthesis in Bryophytes and Early Land Plants
David T. Hanson (ed.); Steven K. Rice (ed.)
Springer (2016)
Pehmeäkantinen kirja
179,00
Tuotetta lisätty
ostoskoriin kpl
Siirry koriin
Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stack
71,30 €
Packt Publishing Limited
Sivumäärä: 584 sivua
Asu: Pehmeäkantinen kirja
Julkaisuvuosi: 2022, 02.05.2022 (lisätietoa)
Kieli: Englanti
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development

Key Features

Discover solutions to common problems faced by .NET developers while creating games in Unity
Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
Understand how to program with C# code using Unity's built-in modules and add engaging effects

Book DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.

You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.

By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

What you will learn

Get to grips with using the Unity Editor
Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
Write high-performance multithreaded code with the latest DOTS in Unity
Discover the Azure PlayFab Client library for C# in Unity
Understand how the asset management and serialization system within Unity really works
Explore some of the most commonly used profiler tools in Unity development

Who this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

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Myymäläsaatavuus
Helsinki
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Turku
Tampere
Game Development with Unity for .NET Developers - The ultimate guide to creating games with Unity and Microsoft Game Stackzoom
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ISBN:
9781801078078
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