Andrew Burstein; Nancy Isenberg; Curtis Armstrong; Elizabeth Bradley; Matthew Dennis; Catalina Hannan; Tracy Hoffman; McC Louisiana State University Press (2022) Kovakantinen kirja
Charles River Media Sivumäärä: 332 sivua Asu: Moniviestin Julkaisuvuosi: 2007, 21.09.2007 (lisätietoa) Kieli: Englanti
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality!
On the CD: -Sample characters and weapons -Sample pickups and script files -Screen captured movie tutorials -Trial version of the Torque Game Engine